There is a trend to juice rare events in non-game software. For example, an explosion of confetti to celebrate completing onboarding or a funny animated 404 page. Game developers do the opposite. They focus on the mundane, routine tasks. Because these are the foundation the rest of the software sits on. […] Completing onboarding is like completing the game. It happens once. Juicing it has little effect on the overall experience. Compared to juicing the moment to moment events.